This is a summary article I did for the Novelists Inc Newsletter after last Years conference. I’m reprinting it here because I was asked to do a post about Conflict, and this is better than me trying to explain it myself.
In order to write create great characters and write compelling stories, we need to understand the psychology of our characters. It’s easy to think Goal, Motivation, Conflict, but in reality we know that creating memorable characters is not so easy. With that in mind I stepped into the conference room at the Tradewinds Island Grand and prepared for Dr. D.P. Lyles workshop The Psychology of Character Motivation-Understanding the Whys of Character Thought, Action and Dialogue.
Admittedly, I was worried that taking a workshop from a Dr. on the psychology of character motivation might be a bit too, oh I don’t know… school-ish for me. You know what I mean? I’ve never been one to read textbooks and I don’t have much love for big ten-dollar words. I like it when things are explained to me in a simple straightforward way. Dr. Lyle did even better than that – he used examples that made things crystal clear.
I’m going to jump right in with the recap here and start with his slide show. It looked a little like this….
Tough Guy ——————————————————– Whiner
Team Guy ——————————————————– Rebel
Artist ——————————————————– Dreamer
Smarty ——————————————————– Dummy
Blooming Rose ——————————————————– Wallflower
Grinder ——————————————————– Lazy Dog
Goody ——————————————————– Baddy
Believer ——————————————————– Doubter
For the workshop he used the character and story line of Silence of the Lambs for an example.
First we went over each line asking which side of the board Hannibal was on at the start of the book. Then again at the end of the book. Then we did Clarice, start and end of the book. Sometimes the character fell in the middle, but often it was closer to one side than the other.
See an example of the Clarice chart below.
Tough Guy —————————————-S————— Whiner
Team Guy –S—————————————————– Rebel
Artist ———————————————–S——– Dreamer
Smarty —————————————————S—- Dummy
Blooming Rose —————————————————-S— Wallflower
Grinder ———————————————S———- Lazy Dog
Goody —S—————————————————- Baddy
Believer –S—————————————————– Doubter
Now keep in mind I can’t remember exactly where Dr. Lyle put them, so these are my remembered interpretation.
Basically, at the start of SOTL Clarice was a rookie FBI agent who followed all the rules, did her job, and didn’t think much for herself or stand out from the crowd in any real way. But as the story changed, so did she. She learned, and grew and changed until at the end of the story she ignored procedure, and her own safety by going into the basement after Buffalo Bill (bad guy serial killer) to rescue the girl. At the end, her chart was drastically different than it was at the beginning. Everything changed. Clarice, and her belief system, were changed forever by the choices she’d made during the story.
Hannibal, however, changed very little throughout the story. The one thing that did change was essential though. That change was that at the beginning of the story Hannibal was simply the bad guy. Sure the way he killed was disgusting, and what he did (eating the victims) was gross, and we all knew he was evil, but that was pretty much the same at the end of the story. The change in him was brought on by Clarice. The change was that he grew to admire and care about her, and that added dimension not only made him human, it made him even more terrifying.
What we need to learn from these examples is that characters are people. People we create who grow and change as the story moves forward. And change is essential. Our characters come from our imagination, we give them names, jobs, desires and foibles. They have good traits and bad, they are not flat, or one dimensional – at least we don’t want them to be! We want them to be three-dimensional. In order to accomplish that they have to grow and change, the same way we do.
“Let them live. Let them breathe,” Dr.Lyle says when talking about character. “Then pressure them into changing.”
Why should we pressure them into change? Because people don’t change unless they have to. Pressure makes things move and people change.
Not to mention pressure creates tension, and tension makes for great storytelling. So, how do we create this pressure?
Dr. Lyle’s answer is “No win creates pressure.”
This is where we get into what the conflict zone is. Dr. Lyle says that when in the zone “characters have to chose A or B, and that choice will change them forever.” We as the authors build tension and pressure by showing what the character wins and what they lose with choice A. Then show the same with choice B. and by doing that we show that there is a win for the character in both options, and a loss for the character in both options as well. This is what makes the choice so difficult, and builds the pressure. That pressure can be stretched over months, or flash in seconds.
Again, Dr. Lyle gives us an example of it broken down into something simple so we can grasp the concept, and adapt it to our own stories.
His example is that of a woman with three children, at home, and the house gets on fire. She manages to get two of her three children out of the house before it becomes clear that she might not succeed if she goes in after the third.
This becomes the conflict zone with choice A or B.
A
Go in after the third child
WIN if she saves the child
LOSE if they both die and the 2 outside are orphaned.
B
Stay with the 2 outside.
WIN, she still has 2 children, and they have a mother.
LOSE: she loses the third child.
Both choices have a win and a lose side to it. So which does she chose?
“We are all trapped by who we are,” says Dr.Lyle. Meaning this is the type of pressure and conflict that changes your character. No matter what choice she makes, she will never be the same person she was. These are the types of conflicts we need to think about. We need to understand who our characters at the core, not just on the surface, in order to put them under pressure and create the changes in them that come with great characters and major storytelling. Once you’ve put your character into the conflict zone, and you’ve made it clear what the win/lose options of both choices are, you need to decide what choice you can you use best in your story.
There was also a bit of talk about how different it is when you’re writing a series. Series characters don’t need to, and really shouldn’t change so massively in each book. If you’re writing as series you can’t have them change so drastically in each story because then you risk losing your readers. Readers follow a series because they like the character. They want to see the character challenged physically and intellectually, they want to see his belief system challenged, but they love the characters the way they are, and don’t really want to see them change fundamentally in each story.
The final message of the workshop is that often we get too caught up in the writing. We need to take a step back, breath, and think. List all the options your character has, then make the right choice for the story-which is not always the right choice for the characters well being. Sometimes people do bad things for good reasons, and vice versa, and we need to think of our characters as people or there’s a chance they might become flat and one-dimensional.
This workshop was the second of the day for Dr. Lyle, and when it was over I was lucky enough to get a few minutes alone with him and my video camera for an on the spot interview. Take a peek.
Please check out Dr D.P. Lyles website at http:///www.dplylemd.com. Not only is he a wonderfully dynamic speaker, but he is generous with his knowledge and thoughts on his blog as well. His Writers Forensic Blog (http://writersforensicsblog.wordpress.com/ ) is a highly recommended resource.
Be sure to check out the list for the 2012 Novelists Inc conference. October at the Tradewinds Grand Resort in St.Pete Beach , Florida.





Not every idea you have is going to be an easy one, and it’s imperative you realize this. Sometimes, an idea seems perfect and magical until you actually start working it out. Then holes pop up and characters become unbelievable, or worse yet, turn to cardboard.






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