You hear the mantra, show don’t tell, all the time. I think this is particularly important for action scenes.
Movies have given us a twisted view of action, particularly the way they play with reality and time sense, aka The Matrix. You really can’t see bullets flying by you. I try to be somewhat realistic when writing action.
When I watched Mission Impossible III it was an excellent example of filming lousy action, in my opinion. I particularly like the way explosions are used as ways to ‘propel’ Tom Cruise forward. They don’t hurt him, they move him. And when he falls to the end of a steel cable and is abruptly halted, unlike mere mortals whose back would be broken (ropes are used for climbing because they have at least 1/3 give if you have a fall), Tom motors on. And the bad guys blow up and kill all the other people in all the other cars, but not Tom in his car. Lucky guy. As you can tell, you don’t want to watch an action movie with me. Besides being unrealistic, it violated something I think is very important for action scenes: timing.
Watch Hurt Locker if you want to see what explosions really do to people. Note the splatter of blood on the inside of Guy Pearce’s visor when the 155m shell goes off behind him.
So how’s your breakfast?
Action should play out in real time. Not slow motion. If a character fires a gun, the bullet should land in the same sentence or the next sentence. Not two pages later while the guy who shot the gun has a sudden memory of his pet kitten Bubbles and how much he misses her because the bad guy killed her a year ago and how the hero has spent every waking second tracking the SOB and now, yes, now it’s finally payback, but, dang, he sure misses Bubbles and he remembers when he found Bubbles, wet and bedraggled on the side of the road while strolling through Central Park with Holly Golightly and, boy, Holly, wasn’t she something, cause—and then the bullet lands and the reader forgot he even fired it.
The purpose of a violent action scene is the same as a sex scene. No, not that. You:
1. Show character through conflict.
2. Move the plot.
3. Raise the stakes.
4. It has meaning within the story and isn’t gratuitous.
Why do people fight? What can motivate someone to violence? What most people don’t understand, is that men often revert to violence because they’re afraid. That bully? Is acting the way he is, because of fear.
In combat, fear can easily incapacitate. SLA Marshall claimed a very low percent of soldiers actually fired their weapons in combat. His data has been disputed but one of the major purposes of training is to get soldiers to actually overcome fear and fight. A large percentage of officer in the Army go through Airborne training, yet there is only one Airborne Division, the 82nd, and most won’t be going there. So why? To get them to overcome fear and step out of a perfectly good airplane. Most of what you see in movies isn’t real. As my first platoon sergeant in the First Cavalry Division told me: there are two firing positions: the prone and the flying prone (the latter when you get shot at and you aren’t already prone—you dive for it).
Most soldiers fight for their buddies. Not God or country.
Point of view is key in action scenes. A thriller is hard to write in first person. It’s been done, but the action scenes are difficult because your camera is locked down to one participant in the scene. The person who knows the least about what’s going on in combat is the poor soldier in the middle of it.
Omniscient works well for action, particularly large action scenes. Because you can put the camera up high and show the big picture.
We actually have a formula in Special Forces for planning a direct action mission: CARVE. I describe it in more detail in Who Dares Wins: The Green Beret Way To Conquer Fear & Succeed:
C: Criticality: how important is the node to be attacked?
A: Accessibility: can we actually get to that critical node?
R: Recuperability: sure it’s critical and we can get to it, but if we destroy it, how fast can they fix it?
V: Vulnerability: it’s critical, we can get to it, they can’t fix it inside the designed target destruction parameters, but can we actually destroy it? i.e. you can’t blow up a dam with stuff you carry in your rucksack.
E: Effect: it’s critical, we can get to it, they can’t fix it in time, we can destroy it, but what effect is destroying it going to have? Will the results be worse than what we started with? i.e. blowing that dam wipes out a village below it.
In Agnes And The Hitman I have an action scene where Moot makes a cameo appearance. If you don’t know who Moot is, read Don’t Look Down. I have a protagonist: Shane. An antagonist: Rocko. A setting: in the swamp. Shane is trying to get information out of Rocko. Except, as his name indicates, Rocko isn’t too bright. The scene builds slowly, and ends fast. With extreme violence. It moves the plot because Shane does find out some important information. It has humor because, well, Rocko aint too bright. It has violence because Moot is hungry and smells blood in the water. The violence happens fast.
Remember, also, the plan only lasts up to LD/LC (Line of departure, line of contact). That’s the line drawn on the map where, after you synchronize your watches, the order says you will cross the LD/LC at 0342 hours, precisely. And it’s where the chance of making contact with the enemy begins. You can have the greatest plan, but things go wrong. This is where you can add some interesting twists. Shane didn’t expect Moot to be lolling around in the above action scene. So his plan kind of got interrupted.
What does the violence say about your characters who are involved in it?
In Don’t Look Down in the bar fight, it says something about Bryce that he is at least willing to try to fight. It says something about Wilder how he quickly ends the fight without escalating to deadly violence. And he reacts after the fight.
After just watching The Road, it reminded me of another Viggo Mortenson movie: A History of Violence where I felt the hero was unredeemable. I also feel that way about the ending of MI III. Spoiler alert. Tom is strolling across the bridge with his wife after escaping the bad guy and she’s like: Now what exactly do you do for a living? Him: I’m in IMF. Her: What’s that? Him: The Impossible Mission Force. Her: You’re joking? Him: No. Her: I Love you. She puts his arm around him and they go off to live happily ever after.
Let me ask you something: you marry someone and they tell you they’re a traveling shoe salesman. Then you get kidnapped by some lunatic, dragged halfway around the world, he has a gun to your head and is going to kill you. You end up having to shoot a couple of people (one of whom conveniently brings the weapon of mass destruction with him to drop in front of you while dying), then have to resuscitate your husband whose heart has stopped because he just electrocuted himself to turn off the bomb he has in his brain and after all is said and done he’s: Ah honey, I’m not a shoe salesman, I’m in the Impossible Mission Force.
Most women I know wouldn’t go ‘I love you.’ If, like Agnes, they had a frying pan handy, they’d be a whacking him over the head.
So. Violence. Only as a last resort. Real time. It has to make sense and be integral to the plot. It indicates something to your readers about the characters and how they act.
Who Dares Wins Publishing where we specialize in violence.













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